Friday, April 21, 2023

How Game Designers Protect Players From Themselves [VIDEO SUMMARY]

The video titled "How Game Designers Protect Players From Themselves" by the Game Maker's Toolkit discusses the role of game designers in ensuring that players have a fun and engaging experience while playing games. The video explores various methods used by game designers to discourage unwanted behaviors and encourage desired behaviors in players.


The video begins by discussing how game designers discourage unwanted behaviors in players. One example is the use of timers, which can create a sense of urgency and pressure players to make quick decisions. However, this can also cause players to feel stressed and frustrated, leading to a negative experience. Another example is the use of punishment, such as reducing the player's health or resources when they make a mistake. While this can be effective in discouraging unwanted behaviors, it can also make players feel punished and frustrated.

The video then explores how game designers encourage desired behaviors in players. One method is through the use of positive reinforcement, such as rewarding players for completing tasks or achieving goals. This can create a sense of accomplishment and encourage players to continue playing. Another method is through the use of feedback, such as providing visual or auditory cues to let players know when they are doing something right. This can help players learn the game mechanics and feel more engaged in the experience.

The video also discusses how game designers use mechanics and systems to influence player behavior. For example, in the game Spelunky, players are encouraged to explore different areas of the game by making certain areas more rewarding than others. In World of Warcraft, players are encouraged to take breaks from the game by providing bonuses for players who log out for extended periods of time.

The video also explores the use of the carrot and stick approach, where designers use both positive and negative reinforcement to influence player behavior. This can be effective when used properly, but can also lead to players feeling manipulated and frustrated.

Overall, the video provides a comprehensive overview of the methods used by game designers to protect players from themselves. The video is well-researched and provides numerous examples from a variety of games. The creator of the video demonstrates a deep understanding of game design and psychology, providing valuable insights for both game designers and players.