Friday, April 21, 2023

Making Ori and The Will of the Wisps' Best Level [VIDEO SUMMARY]

The video "Making Ori and The Will of the Wisps' Best Level" by Game Maker's Toolkit features an interview with Chris McEntee, one of the designers of the desert world in Ori and the Will of the Wisps. The video is part of the "On the Level" series, which explores the design of levels in video games.


The interview with Chris McEntee then begins, with a discussion of the design goals for the desert world in Ori and the Will of the Wisps. McEntee explains that the team wanted to create a level that felt different from the rest of the game, with a focus on exploration and a sense of scale. The level was also designed to be challenging, with difficult platforming sections and enemies that required careful strategy to defeat.

McEntee goes on to discuss some of the specific design choices that were made for the level. These include the use of wind as a central mechanic, which allowed the designers to create interesting platforming challenges and puzzles. The level also features a large number of hidden areas and secrets, which encourage exploration and reward players who take the time to search for them.

The interview then touches on some of the technical aspects of level design, such as the use of lighting and sound to create atmosphere, and the importance of playtesting to refine the level's difficulty and pacing. McEntee also discusses the challenges of designing a level that is both challenging and fair, and the importance of giving players clear feedback when they fail.

The video concludes with a brief discussion of the impact that Ori and the Will of the Wisps has had on the gaming community, and the importance of well-designed levels in creating a memorable gaming experience.

Overall, "Making Ori and The Will of the Wisps' Best Level" provides an insightful look into the design process behind one of the most memorable levels in recent gaming history. The interview with Chris McEntee is informative and engaging, and provides valuable insights for both aspiring game designers and fans of Ori and the Will of the Wisps.