Showing posts with label Gaming Business. Show all posts
Showing posts with label Gaming Business. Show all posts

Thursday, April 27, 2023

The Resolve of the Latin American Gaming Industry [VIDEO SUMMARY]

"The Resolve of the Latin American Gaming Industry" is a video published by GDC featuring speaker David Lucio, a passionate gamer and content creator from Panama, who has been creating content for various platforms for over six years. The video focuses on the growth, challenges, and potential of the Latin American gaming industry, particularly in terms of indie game development.


David Lucio begins by discussing the concept of "gara," which is used to describe the passion, drive, and determination of Latin American soccer teams. He believes that this same fire and resolve are present in the Latin American gaming industry. Lucio shares his personal journey in the gaming world, including how video games helped him learn English, make friends, and ultimately led him to content creation.

Lucio highlights the importance of community in the gaming industry and the responsibility content creators have to use their platforms to uplift others. He recounts his experience attending The MIX, an indie gaming event, where he met numerous Latin American game developers. This exposure to the Latin American gaming scene inspired him to help increase the visibility and representation of Latin American game developers.

The video emphasizes the importance of representation in video games, citing the low percentage of Latino characters in games and the even smaller percentage of playable Latino characters. Lucio showcases examples of games developed in Latin America that embrace the region's rich culture, such as "Crystals" from Colombia, which features a world inspired by magical realism.

Despite challenges in education, visibility, technology, financing, and localization, the Latin American gaming industry is growing steadily. Lucio believes that collaboration is key to overcoming these obstacles and fostering growth within the industry. He shares examples of successful collaborations between developers, communities, and content creators, such as the "Bittersweet Challenge" for the game "World Eater," which helped the game get funded.

Lucio also discusses the importance of collaboration between Latin American developers and developers from other regions. He highlights several resources for finding Latin American gaming communities, such as Facebook groups, Twitch channels, and YouTube videos. He encourages developers to attend events and connect with other developers to share knowledge and resources.

In addition to fostering collaboration within the Latin American gaming community, Lucio also suggests creating opportunities for education and skill development. He shares examples of events like Futura, a nonprofit charity streaming fest that raises funds for underprivileged children and provides educational opportunities in the gaming industry.

Lucio concludes by encouraging developers to consider the Latin American market as a potential audience for their games. He believes that the region's financial constraints make indie games particularly appealing, and the growing content creation scene presents opportunities for marketing and exposure. Ultimately, Lucio emphasizes the importance of collaboration, representation, and community building in the continued growth and success of the Latin American gaming industry.

Tuesday, April 25, 2023

What Makes Good AI? [VIDEO SUMMARY]

In the video "What Makes Good AI?" by Game Maker's Toolkit, the creator discusses the characteristics of effective artificial intelligence (AI) in video games. The video covers general practices, examples of ambitious and ingenious AI, and how different games approach AI to create engaging and challenging gameplay experiences.


One key point made in the video is that good AI allows players to cheat without them noticing. Examples include the Uncharted games, where enemies start with a zero percent chance to hit the protagonist, and the Arkham games, where enemies are told not to turn around during predator sections. These subtle adjustments make the game feel more fair, even though they are biased in the player's favor.

Another important aspect of good AI is its ability to communicate its intentions through short vocal clips or animations. This communication helps players understand what AI characters are doing or planning to do, allowing them to strategize and adapt their gameplay accordingly.

The video also emphasizes that good AI should be predictable, allowing players to devise meaningful goals and plans based on their understanding of the game's dynamics. This predictability enables players to use AI behavior to their advantage and create more engaging gameplay experiences.

Good AI should also be able to interact with the game's systems and environment, creating interesting and dynamic gameplay scenarios. Examples include enemies in Bioshock running to health dispensers during a fight or enemies in Spelunky interacting with other characters and navigating different environments.

Another important characteristic of good AI is its ability to react to the player's actions, creating memorable and personal stories for the player. This can be as simple as guards in Batman games becoming more frightened as their comrades are taken out or as complex as the AI director in Left 4 Dead, which adjusts the intensity of the zombie horde based on the players' well-being.

Good AI should also have its own goals beyond simply killing the player, as seen in games like RimWorld, where animals hunt for food and engage in territorial disputes. This aspect of AI can create more immersive and dynamic gameplay experiences.

Lastly, the video highlights the need for better friendly AI characters, as they can often be a source of frustration for players. Examples of more engaging friendly AI include Treecko in The Last Guardian, which works together with the player to solve puzzles, and Prompto in Final Fantasy 15, who captures in-game photographs that add to the player's experience.

In conclusion, the video "What Makes Good AI?" by Game Maker's Toolkit explores the various characteristics that contribute to effective and engaging AI in video games. By focusing on predictability, communication, interaction with game systems, reaction to player actions, and having their own goals, AI can create dynamic and enjoyable gameplay experiences for players.

Monday, April 24, 2023

Enabling user-generated content using Unity UGC | Unity at GDC 2023 [VIDEO SUMMARY]

In the video titled "Enabling user-generated content using Unity UGC | Unity at GDC 2023," published by Unity, Zia Jabali, Product Manager at Unity, discusses how to enable user-generated content (UGC) for game communities and outlines the challenges faced when implementing UGC. The video also provides an overview of Unity's solutions to these challenges and a demonstration of a simple UGC workflow.


The video emphasizes the prevalence and importance of UGC in gaming, citing examples like Skyrim, Roblox, and modded games that have inspired popular titles such as Counter-Strike, League of Legends, and Fortnite. The creator highlights the challenges faced by developers when implementing UGC, including infrastructure, content creation, moderation, content discovery, and monetization.

To address these challenges, Unity has developed a UGC Core and SDK, which simplifies common UGC workflows, such as interacting with content catalogs and setting up CDNs. The UGC Core is engine-agnostic but features easy integration with Unity games. Additionally, the UGC Core includes tags and webhooks to extend functionality and integrate with back-end systems.

Unity also offers an optional plugin that allows creators to use the Unity Editor to create content. The UGC Bridge is extendable and includes functionality for programmatically validating content before adding it to the content catalog.

For content moderation, Unity has developed a fully API-driven moderation system that can be distributed to staff or dedicated community members. The system allows for quick and efficient content review and moderation.

To improve content discovery, Unity has built search capabilities and criteria to display the most relevant content to players. This includes criteria such as most subscribed, most popular, trending, and most engaging.

The Creator Center provides creators with a platform to review, edit, and gain insights into their creations. It also serves as a hub for distributing information and learning resources on content creation for games.

The video then demonstrates a simple UGC workflow using Unity's UGC Core, UGC Bridge, moderation system, and Creator portal. The example showcases a user-generated isometric room creation process, from content creation in the Unity Editor to moderation and content discovery.

In the Q&A session, Jabali confirms that the UGC solution can work with addressables and supports code-based UGC for platforms like Android and PC. However, the speaker is unable to provide a definitive answer regarding memory usage and addressables.

Overall, the video provides a comprehensive overview of Unity's approach to enabling user-generated content and demonstrates how developers can leverage Unity's tools to create engaging and community-driven gaming experiences.

Sunday, April 23, 2023

Metaverse Games: State of Play and Opportunities [VIDEO SUMMARY]

"Metaverse Games: State of Play and Opportunities" is a video published by GDC featuring Dominic Tate, Research Director of the games team at Omdia. The video discusses the concept of the metaverse, its potential impact on the gaming industry, and the opportunities it presents for game developers and marketers. Tate explores the current state of metaverse games and the potential for immersive internet consumption in the future.


The metaverse is defined as a virtual shared space where users can interact with each other and their environment. Tate highlights six key points that define the metaverse: no limits, harmony, quality content, identity, economy, and immersivity. He compares the current state of the metaverse to the early stages of video games, noting that significant advancements are still to come.

Tate discusses the growth of the consumer VR market, with sales and usage of standalone and tethered VR headsets expected to grow significantly by 2026. However, VR headset penetration remains low compared to other internet-connected devices like smartphones and game consoles. The growth of VR content revenue is tied to the growth of VR headset installations, which will attract more game developers and content creators as the install base increases.

In terms of advertising opportunities within the metaverse, Tate notes that personalized advertising within AR environments could become the largest ad medium within the next 10 to 20 years. Companies looking to operate within the metaverse should start laying their foundations now to compete in this emerging market.

Tate introduces the Metaverse Games Benchmark, which ranks six games (Minecraft, Fortnite, Roblox, Dreams, Core, and Zepeto) based on their potential as metaverse platforms. The benchmark evaluates these games in terms of scale, monetization, entertainment, interactivity, and technology. Fortnite and Roblox emerge as the top contenders, with strong live event offerings and advanced in-game economies.

Entertainment partnerships are crucial for metaverse games, as they provide a new platform for rights holders and celebrities to engage with users. Brands can also leverage the metaverse for digital shop fronts and avatar personalization, creating new commercial opportunities.

In conclusion, Tate emphasizes the importance of understanding the current state of metaverse games and the potential for immersive internet consumption in the future. Game developers and marketers should consider the opportunities presented by the metaverse and adapt their strategies accordingly.