Friday, April 21, 2023

A new way to generate worlds [VIDEO SUMMARY]

"A new way to generate worlds" is a video published by Watt Designs that explores the use of the wave function collapse algorithm to create terrain for video games. The creator demonstrates how this algorithm can generate unique and visually appealing terrain based on input samples, making it easier to create diverse environments in games.


The wave function collapse algorithm is a method that can take an input pattern and generate similar-looking outputs based on the rules it learns from the input. In the video, the creator uses this algorithm to generate terrain such as forests, deserts, and beaches. By providing small samples of each type of terrain, the algorithm can generate larger, random areas that resemble the input sample. This is particularly useful for creating seamless transitions between different biomes, as the algorithm can automatically determine how to blend the terrain.

Despite its potential, the wave function collapse algorithm has some limitations. For instance, it can struggle to generate large-scale patterns from small samples, resulting in repetitive outputs. To address this issue, the creator combines the algorithm with other methods, such as Perlin noise, to generate more natural-looking terrain.

One major challenge faced by the creator was the algorithm's slow performance when generating large maps. To overcome this, they sought advice from Boris The Brave, an expert in the field, and implemented the Unity Burst Compiler. This allowed for parallel processing of tasks, significantly reducing the time it took to generate terrain. After optimizing the code, the creator was able to generate a full-size map in just four seconds.

In addition to terrain generation, the video also touches on dungeon generation. The creator demonstrates a simple method for creating dungeons with varying layouts and room designs. This approach can be combined with the wave function collapse algorithm to create even more diverse environments in games.

The video showcases the potential of the wave function collapse algorithm for video game development, particularly in the context of terrain and environment generation. The creator demonstrates a deep understanding of the algorithm and its applications, and their experiments yield impressive results. By combining this algorithm with other methods and optimizations, they are able to generate diverse, visually appealing terrain quickly and efficiently.