Monday, September 11, 2023

Why TCGs Are Impossible to Balance [VIDEO SUMMARY]

"Why TCGs Are Impossible to Balance," is published by Rempton Games. It delves into the complexities and challenges of balancing trading card games (TCGs), explaining why some cards might appear overpowered or underpowered and the various factors that contribute to this perceived imbalance. The speaker demonstrates a deep understanding of the intricacies of TCG design and the factors that make achieving perfect balance a near-impossible task.


The video begins by acknowledging a common frustration among TCG players: the perception that some cards are either "broken" or "terrible." The speaker explains that the challenge of achieving perfect balance in TCGs is primarily mathematical. TCG developers release hundreds of new cards each year, each with unique abilities that aren't directly comparable. The speaker uses the example of two common abilities: drawing cards and dealing damage. Balancing these abilities against each other is a matter of trial and error, playtesting, and experience. The speaker notes, "if you had some kind of magical computer that could spit out the perfect ratio between cards drawn and damage dealt, the odds of that ratio containing whole numbers is low."

The speaker also addresses the issue of card abilities and their competition with each other. If a game has too many cards that deal direct damage, players will have to decide which cards to keep and which to drop, creating a ceiling to the number of playable cards in a format. This ceiling tends to be around three to four hundred cards, based on the speaker's observation of various TCG tournaments.

The video also discusses the context-dependent value of cards. For instance, a card that may not be considered worthy in a constructed deck could be highly valuable in a limited pool of cards. The speaker uses the example of the Dark Magician card from Yu-Gi-Oh! to illustrate this point. While this card is often used in decks designed around it, it would be considered a poor choice in other contexts.

Another significant factor in card balance is the ever-changing nature of the game environment. The speaker explains that the power level of a card depends on its environment, which is in a constant state of flux due to the release of new cards and changes in player strategies. This makes the design process difficult, as every change can affect the power level of different cards.

The speaker acknowledges that while balance is a goal for designers, their primary aim is to make the game fun. Balance matters most to competitive players, or "spikes," who are concerned with winning and optimizing their decks. However, other players might enjoy cards for their potential combos, high stats, or cool effects, even if these cards aren't considered competitive.

The video concludes by suggesting ways to make TCGs more balanceable. These include having a flexible resource system, introducing "answer cards" to keep the power level of other cards in check, and being responsive to changes in the game and player base. The speaker emphasizes the importance of feedback, both from playtesters and the game's player community, in achieving and maintaining balance.

Saturday, September 9, 2023

Magic the Gathering's Secret Advantage - Multiplayer [VIDEO SUMMARY]

The video "Magic the Gathering's Secret Advantage - Multiplayer" is published by tcgAcademia. This video provides an in-depth analysis of why Magic the Gathering (MTG), despite being an older trading card game (TCG) with mechanics that can be seen as outdated, continues to outperform many newer, sleeker TCGs. The video's main argument is that MTG's multiplayer support offers a distinct advantage that has contributed significantly to its sustained success.


The video begins by acknowledging the perceived shortcomings of MTG, such as a slow combat system, a stingy card economy, and a resource system that can be frustratingly random. Despite these flaws, MTG continues to outsell its newer counterparts. The video discusses several reasons for this, including MTG's large, loyal player base and its traditional fantasy aesthetic, but it emphasizes MTG's multiplayer support as a key factor.

The video notes that many TCGs, influenced by the 1v1 competitive format popularized by games like Yu-Gi-Oh and reinforced by tournament structures, often overlook the appeal of multiplayer gameplay. It argues that MTG's ability to accommodate more than two players in a single game provides a significant advantage, particularly in casual settings. The video references the fact that the majority of MTG's sales come from casual players, who often play in groups, rather than from those heavily invested in organized play.

The video further argues that multiplayer gameplay acts as a "skill leveler." In a 1v1 game, a tournament-ready competitive deck often has an insurmountable advantage over a more casual deck. However, in a multiplayer setting, even the best decks struggle when facing multiple opposing decks simultaneously. This allows less invested players to compete with those who have invested heavily in their decks, enhancing the game's accessibility and appeal.

The video also discusses how MTG integrates multiplayer support into its game mechanics. It notes that a simple terminology change, such as allowing effects to target "an opponent" or "each opponent," can facilitate multiplayer gameplay. However, it also acknowledges that implementing multiplayer support involves more than just changes in terminology; the rules and pacing of the game must also be adjusted.

Interestingly, the video argues that some of MTG's perceived weaknesses in 1v1 play become strengths in multiplayer settings. For example, MTG's slower combat system and card economy can help manage the complexity of multiplayer games and even out the pacing of gameplay, making the game more enjoyable for all players involved.

The video concludes by suggesting that newer TCGs should consider the potential benefits of supporting multiplayer gameplay, even if doing so requires some design concessions. It suggests that the ability to appeal to a larger, more casual audience could be a worthwhile trade-off, particularly for new TCGs seeking to establish a supportive player base.

In essence, the video argues that MTG's multiplayer support, often overlooked in discussions about the game's success, is a significant factor in its sustained popularity. It suggests that this feature offers a unique advantage that could be emulated by other TCGs seeking to expand their player base and enhance their appeal.