Saturday, August 12, 2023

Do Resource Systems Slow Down Gameplay? | Game Design [VIDEO SUMMARY]

The video "Do Resource Systems Slow Down Gameplay? | Game Design" is created by Draw 5 Move 5, a platform that explores the mechanics behind popular games. The video, hosted by Gabe, an avid game enthusiast, examines the impact of resource systems on the pace of gameplay, using well-known card games like Magic: The Gathering and Yu-Gi-Oh! as case studies. Gabe's analysis draws on his extensive experience and insights from discussions with other gamers.


The video begins by explaining the concept of resource systems in games, likening them to fuel for abilities. These systems impose a cost, which is believed to slow down gameplay and maintain its pace. Gabe uses Magic: The Gathering as an example to illustrate how resource systems work. In this game, players use two types of cards: spells and lands. Spells, which impact the game, require mana to cast. Mana, in turn, is generated by lands. The pace of the game is influenced by the rate at which players can acquire and use lands to generate mana and cast spells.

Comparatively, Yu-Gi-Oh! operates differently. It lacks a mana system, and its main limitations are trap cards that must be set before activation, a limit to the number of monsters and spells due to board space, and a single normal or tribute summon per turn. Despite these differences, Gabe argues that the pace of Yu-Gi-Oh! isn't significantly faster than Magic: The Gathering. He cites examples of various Yu-Gi-Oh! decks that play at different speeds, some of which are quite slow-paced.

Gabe then delves into the impact of game formats on gameplay speed. Magic: The Gathering, for instance, has diverse formats with different rules and limitations that affect game length. The Commander format, a long-form, multiplayer format, can take significantly longer than others. However, when comparing similar formats in both games, Gabe notes that the average game lengths are quite comparable.

The video further explores how players in both games strive to maximize their gameplay speed. In Magic: The Gathering, players aim to play low-cost spells and cheat out cards as soon as possible to achieve their win condition. Similarly, Yu-Gi-Oh! players try to put as much on the board as early as possible. Gabe emphasizes that players in both games will do everything in their power to circumvent any mechanics that slow down the game.

Gabe also discusses the resource systems in video games using Chrono Trigger as an example. Characters in this game have special abilities called "techs" that cost a certain amount of MP (Magic Points) to use. However, players often find ways around this cost system, such as using items to cut tech costs or boost stats, which doesn't necessarily speed up or slow down the game.

The video concludes by challenging the assumption that resource systems inherently slow down gameplay. Gabe argues that these systems do not significantly affect the speed of gameplay in a meaningful way. Instead, they increase the challenge by making resources scarce at crucial times. He emphasizes that the presence of a resource system is less about pacing and more about adding depth and complexity to gameplay.

Throughout the video, Gabe encourages viewers to rethink their assumptions about resource systems and gameplay speed. He invites further discussion on the topic, encouraging viewers to share their thoughts and experiences in the comments. Gabe's analysis provides a nuanced perspective on game design, highlighting the multifaceted roles of resource systems in shaping gameplay experiences.