Monday, May 1, 2023

How Overwatch Conveys Character in First Person [VIDEO SUMMARY]

The video "How Overwatch Conveys Character in First Person" is published by New Frame Plus, focusing on the challenge of conveying character and personality through first-person animations in video games. Using Overwatch as a prime example, the video explores how the game's developers have managed to create unique and appealing character performances through movement and animation.


Overwatch is a masterclass in character appeal, with each member of its diverse cast being unique and loaded with personality. The game relies heavily on animation and character design to define who these characters are, as there is little dialogue or plot. The video discusses how Overwatch achieves this through various techniques, such as weapon design, subtle animations, and unique navigation options.

One way Overwatch conveys character is by giving each character their own unique weapon design. For example, Soldier 76's assault rifle is a finely tuned precision machine, reflecting his disciplined and well-maintained nature. In contrast, Junkrat's weapon is made from scrap and spare parts, reflecting his chaotic and unpredictable personality.

Another technique is the use of subtle animations and fidgets that are unique to each character. For instance, Junkrat is twitchy and antsy, while Genji is controlled and prepared to strike. These small details help to reinforce the character's personality and make them more distinct.

Navigation options also play a role in conveying character. Each character has their own distinct walk, with subtle variations in arm animation and camera bob. Some characters have unique navigation options, such as Hanzo's wall-climbing ability or D.Va's rocket-powered mech. These options not only serve a functional purpose but also help to create contrast between characters and make them feel more distinct to play.

The video also highlights the importance of first-person animations in conveying character. For example, each character in Overwatch has their own unique way of reloading their weapon, which reflects their personality. McCree performs classic cowboy revolver moves, while Reaper throws away his guns and pulls out new ones, mimicking a scene from The Matrix.

In addition to these techniques, the video discusses how Overwatch uses first-person emotes, such as saying hello, to showcase character personality. The animators take advantage of these opportunities to further convey each character's unique traits.

The video concludes by emphasizing that none of these character-focused techniques come at the cost of gameplay function. Each character in Overwatch feels unique, but they all handle well and are enjoyable to control. The video encourages animators to look for every opportunity to let character inform performance, as it can have a significant impact on the player's experience.

Overall, the video "How Overwatch Conveys Character in First Person" provides a comprehensive analysis of the various techniques used by the game's developers to convey character and personality through first-person animations. The examples and references used throughout the video demonstrate the effectiveness of these techniques in creating distinct and appealing character performances.