Wednesday, April 26, 2023

The Dramaturgy of Video Games Theatre, Story and Empathy [VIDEO SUMMARY]

In the video titled "The Dramaturgy of Video Games Theatre, Story and Empathy," published by GDC, Abby Sherlock discusses the connection between theater and video game development, focusing on the aspects of storytelling, empathy, and performance. Sherlock, who has a background in theater and game development, argues that video games and theater are the only two forms of storytelling that require active participation from the audience or player, making them unique mediums for conveying empathy.


Sherlock highlights the differences between video games and theater compared to books and films. In video games, players actively move something in real time, while in theater, the audience actively watches in real time. This active engagement sets these mediums apart from books and films, which are more static and passive experiences.

The main factors connecting video games and theater are empathy, catharsis, and performance. Empathy is the practice of feeling close to someone other than oneself, and Sherlock believes that video games and theater allow for a deeper level of empathy compared to other storytelling mediums. Catharsis refers to the release of emotions for the audience or player, which can be achieved through engaging narratives in both video games and theater. Performance is the act of portraying a character, whether it be an actor on stage or a player controlling a character on screen.

Sherlock then discusses practical applications of theater principles in game development. These include using dramaturgy for world-building, plot development, and character work. Dramaturgy, the study of dramatic composition and representation, can be used to research and create a game's lore, history, and cultural context. Narrative structure can help game developers map out emotional beats and story arcs, ensuring a cohesive and engaging experience for players. Character work, such as understanding a character's objectives, motivations, and relationships, can lead to richer and more nuanced portrayals in games.

Sherlock also provides examples of performance practices that can be applied to game development, such as holding script read-throughs, recording voiceover talent together, and utilizing action verbs to convey character emotions. She emphasizes the importance of collaboration and communication among team members, as well as the value of diverse backgrounds and experiences in the games industry.

In conclusion, Sherlock believes that the connection between theater and video game development lies in the shared focus on empathy, storytelling, and performance. By incorporating theater principles and practices into game development, creators can enrich their narratives and create more impactful experiences for players.