Friday, April 21, 2023

How Sounds Get Into Games - Fundamentals Of Game Audio Implementation [VIDEO SUMMARY]

This video provides a comprehensive overview of how sounds get into video games, explaining the basics of audio implementation with examples. The video starts with an introduction to audio implementation, explaining the difference between interactive and linear media. The concept of audio implementation is then discussed in detail, followed by an interview with Sam, a game audio professional. The video then delves into how sounds get into games, and the difference between middleware and game engines. The importance of implementation is also discussed, along with examples of implementation in various games. The video also covers what the player should hear, optimization, and an example from The Outer Worlds. The video ends with helpful learning sources for audio implementation.

The video starts by introducing the concept of audio implementation and explaining the difference between interactive and linear media. Interactive media, such as video games, requires audio implementation to allow the player to interact with the game world through sound. The basic concept of audio implementation is then explained, which involves taking audio assets and integrating them into the game engine.

The video then includes an interview with Sam, a game audio professional, who provides insights into audio implementation. Sam explains that audio implementation involves placing sounds in the game world and making sure they play at the right time. He also emphasizes the importance of communication between audio and other departments in game development.

The video then covers how sounds get into games, including the difference between middleware and game engines. Middleware is third-party software that handles audio implementation, while game engines have audio implementation built-in. The importance of implementation is also discussed, as it can greatly affect the player's experience.

Examples of implementation in various games are then provided, including Zelda: Breath of the Wild, The Witcher 3, Batman: Arkham Asylum, Unreal Engine 5, and Cyberpunk 2077. The video explains what the player should hear, such as environmental sounds and music, and how optimization is important for game performance.

The video also includes an example from The Outer Worlds, demonstrating how systemic splines can be used for audio design. The video ends with helpful learning sources for audio implementation, including audio middleware summaries and WWise fundamentals.

Overall, this video provides a thorough overview of how sounds get into games and the basics of audio implementation. The interview with Sam and the examples of implementation in various games provide valuable insights into the importance of audio implementation in game development. The video is well-produced and informative, making it a great resource for anyone interested in game audio.