Saturday, April 22, 2023

Hitchhiker's Guide to Rapid Prototypes! [VIDEO SUMMARY]

"Hitchhiker's Guide to Rapid Prototypes!" is a video published by GDC featuring Mark Barrett, an independent game developer. The video aims to provide guidance on rapid prototyping for individuals with limited resources, money, or skill sets who want to create games. Barrett discusses setting goals, vision, process, and conclusion in the context of game development.


Mark Barrett shares his experience with game jams, which are events where people come together to plan, design, and create a game within a short span of time. He emphasizes the importance of prototyping as a form of cross-training and introduces the concept of Minimum Viable Interaction (MVI) as a more effective approach to prototyping than Minimum Viable Product (MVP).

To set a goal, Barrett suggests asking whether the goal is urgent or important. He recommends using the SMART checklist (Specific, Measurable, Attainable, Relevant, and Time-bound) to create clear and focused goals for prototyping. This helps in building momentum and focus, leading to better productivity and performance.

When discussing strategy, Barrett highlights the importance of understanding internal and external barriers and using them as part of the creation process. He refers to the example of Don Hertzfeldt, an animator who achieved success by embracing his limitations and using them creatively.

In terms of vision, Barrett emphasizes the need for both a game concept and a design plan. He introduces the Core Diagram, which helps evaluate a vision from the core mechanic outward. This includes secondary mechanics, progression, and narrative. Understanding the core mechanic is crucial for determining the minimum viable interaction needed for prototyping.

Barrett also discusses the importance of having a process in place to guide development. He suggests borrowing elements from Agile Development, Lean Startup, and Google Ventures' Design Sprint. He shares his experience with the Design Sprint, which involves creating an interactive prototype within a short time frame using tools like Proto.io and Balsamiq.

In conclusion, Barrett encourages viewers to be resourceful and focus on interactions rather than ideas. He stresses the importance of setting strong goals, scoping with wisdom, and recognizing that vision requires work. He also emphasizes the necessity of having a process in place and encourages participation in game jams as a valuable learning experience.