Saturday, April 22, 2023

Forgiveness Mechanics: Reading Minds for Responsive Gameplay [VIDEO SUMMARY]

"Forgiveness Mechanics: Reading Minds for Responsive Gameplay" is a video published by GDC, featuring Seth Coster, co-founder, designer, and game programmer at Butterscotch Shenanigans. The video discusses the concept of forgiveness mechanics in video game development and how they can improve the player experience by accommodating inconsistencies in player inputs and behaviors.


During the development of their platformer game, Levelhead, the team at Butterscotch Shenanigans identified several areas where forgiveness mechanics could be applied to improve the player experience. They introduced techniques such as the "Coyote Jump," which gives players a small window of time to perform a jump even after it should no longer be possible. This technique addressed the issue of players pressing the jump button too late, resulting in a more responsive feel.

Another forgiveness mechanic implemented in Levelhead is "Input Buffering," which stores an input for a short time and allows it to be valid even if pressed too early. This mechanic was applied to various actions in the game, such as jumping and grappling, making the controls feel more responsive and forgiving.

To handle situations where players press the wrong button, the team introduced "Input Resets" and "Input Speed Bumps." Input Resets reset the input to make it seem like the player pressed the button fresh, while Input Speed Bumps add a delay to certain high-consequence inputs, preventing accidental activation.

Hitbox manipulation is another form of forgiveness mechanic used in Levelhead. "Hitbox Pinching" makes the player's hitbox smaller during certain actions, allowing for easier navigation through tight spaces. Additionally, hitboxes for positive items, like collectible gems, are made larger and more forgiving, while hitboxes for harmful objects are smaller and tucked in.

The "Benefit of the Doubt Decision Tree" is a forgiveness mechanic used to determine the most favorable outcome for the player in situations with multiple possible outcomes. In Levelhead, this mechanic is applied to enemy encounters, prioritizing the player's success in defeating enemies.

In conclusion, forgiveness mechanics are essential for creating a responsive and enjoyable gaming experience. By understanding and accommodating player inconsistencies, game developers can create rules and mechanics that provide a more forgiving and satisfying experience for players.